Gilded Compass
"Arrive prepared. Leave legendary."
Owner: Ser Caldra Vane Location: Upper Row, Turnbuckle Town Number in Employ: 14 guides, 6 assistants, 3 scribes, 2 guards Known For: Sponsor-safe guiding, immaculate planning, and “no surprises” that still feel dramatic
The Gilded Compass Guild is the polished face of professional guiding in Turnbuckle Town. Their clients are usually sponsored teams, wealthy first-timers, or returning victors who want certainty more than bravado. They bring maps, contingency plans, and calming words that sound like contracts.
Most locals assume the Guild has quiet ties to AD Venture. Caldra denies it with a smile that never quite reaches her eyes.
Guide Roster & Rates
Rates are for guiding into a single CAd / curated adventure run unless noted.
| Guide | Specialty | Rate | Notes |
|---|---|---|---|
| Merrit "Softstep" Lark | Scout / Ranger | 25 gp per day | Safe routes, hazard reads, avoids “hero moments” |
| Brother Halvyr | Cleric / Support | 50 gp per day | Stabilization, morale, and “keep everyone walking” |
| Dame Irisa Korr | Veteran / Fighter | 100 gp per day | Frontline protection, team discipline, brutal efficiency |
| Archmage Selen Quill | Wizard / Countermeasures | 250 gp per day | Detection, wards, arcane problem-solving (limited availability) |
Services
| Service | Cost | Notes |
|---|---|---|
| Pre-run briefing + route plan | 10 gp | Includes gear checklist + risk profile |
| Sponsor liaison + paperwork handling | 25 gp | Coordinates with Ink & Irons Registry |
| Emergency extraction coordination | 50 gp | Does not include ferries/coach fees |
Rumors & Hooks
- The Guild has a private blacklist of Goblin Games dungeons marked “Do Not Enter.”
- A rival company is forging Gilded Compass paperwork and getting people killed under their name.